Tuesday 5 June 2007

Windlight, no thanks

I downloaded the First Look viewer with Windlight. At first I loved the cloud effects and water, then I looked more closely.

All my subtle textures are now washed out with no detail, swirls of orange and yellow are replaced with featureless gray no matter which settings I use.

The old viewer faded the view with distance, but Windlight looks off to infinity in the presets they provided. The result is that you can see from side to side of a region and the edges of the sim.

I increasing the fog density and although the distance faded, so did everything close up. In the standard viewer there is a distance before things start fading.

The default settings are not good, much too bright. They drain the scene of detail.

Windlight is set-up for infinite scenes, but SL regions are only 256m across. There should be some form of distance limiting.

At the moment I don't like it much, it needs far more work for SL.

The fog fall off needs to be non-linear so that the area close to your viewpoint is not affected but distance is. This would keepo the foreground bright while hiding sim-edges.

The default settings need to be better and set for Secodn Life. We have all got used to and built under one lighting condition and changing the colour temperature and atmospheric effects spoils most of what we have done.

It has potential, but needs more work, otherwise it will show up shortcomings of SL in exchange for prettier skies and water.

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